Intel Corporation
Principal Engineer • Apr 2024 — Present
Intel® Open Image Denoise — Creator and Tech Lead
Previous projects:
Intel Corporation
Ray Tracing Software Engineer • Aug 2015 — Mar 2024
Intel Corporation
Rendering Intern • Apr 2015 — Jul 2015
Research on shading coherence extraction for path tracing (see paper).
Babeș-Bolyai University
Teaching Assistant • Oct 2010 — Jul 2015
Computer Architecture (x86 assembly), Operating Systems (Linux), Computer Networks
Babeș-Bolyai University
PhD, Computer Science • 2010 — 2013
Thesis: High-Performance Ray Tracing on Modern Parallel Processors
Double degree with Budapest University of Technology
Babeș-Bolyai University
MSc, Computer Science • 2008 — 2010
Thesis: Real-Time Ray Tracing of Massive Models
Babeș-Bolyai University
BSc, Computer Science • 2005 — 2008
Thesis: Video Processing with the GPU
Academy of Motion Picture Arts and Sciences • Feb 2021
To Sven Woop and Carsten Benthin for core development, Attila T. Áfra for motion picture feature development, and Manfred Ernst and Ingo Wald for early research and technical direction, of the Intel® Embree Ray Tracing Library.
Practical Machine Learning for Rendering: From Research to Deployment
SIGGRAPH 2021 Courses • Aug 2021
Carl S. Marshall, Deepak S. Vembar, Sujoy Ganguly, Attila T. Áfra, Florent Guinier
Course
Digesting the Elephant — Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene
arXiv • Jan 2020
Ingo Wald, Bruce Cherniak, Will Usher, Carson Brownlee, Attila Áfra, Johannes Guenther, Jefferson Amstutz, Tim Rowley, Valerio Pascucci, Chris R. Johnson, Jim Jeffers
Paper • BibTeX
Compressed-Leaf Bounding Volume Hierarchies
High-Performance Graphics • Aug 2018
Carsten Benthin, Ingo Wald, Sven Woop, Attila T. Áfra
Paper • BibTeX
Improved Two-Level BVHs using Partial Re-Braiding
High-Performance Graphics • Jul 2017
Carsten Benthin, Sven Woop, Ingo Wald, Attila T. Áfra
Paper • Slides • BibTeX
STBVH: A Spatial-Temporal BVH for Efficient Multi-Segment Motion Blur
High-Performance Graphics • Jul 2017
Sven Woop, Attila T. Áfra, Carsten Benthin
Paper • Slides • BibTeX
Embree Ray Tracing Kernels: Overview and New Features
SIGGRAPH 2016 Talks • Jul 2016
Attila T. Áfra, Ingo Wald, Carsten Benthin, Sven Woop
Paper • Slides • BibTeX
Local Shading Coherence Extraction for SIMD-Efficient Path Tracing on CPUs
High-Performance Graphics • Jun 2016
Attila T. Áfra, Carsten Benthin, Ingo Wald, Jacob Munkberg
Paper • Slides • BibTeX
Stackless Multi-BVH Traversal for CPU, MIC and GPU Ray Tracing
Computer Graphics Forum (EGSR) • Nov 2013
Attila T. Áfra, László Szirmay-Kalos
Paper • Slides • Poster • BibTeX
Faster Incoherent Ray Traversal Using 8-Wide AVX Instructions
Technical Report • Aug 2013
Paper • BibTeX
Incoherent Ray Tracing without Acceleration Structures
Eurographics 2012 • May 2012
Paper • Slides • BibTeX
Interactive Ray Tracing of Large Models Using Voxel Hierarchies
Computer Graphics Forum (Eurographics 2013) • Jan 2012
Paper • Slides • Video 1 • Video 2 • BibTeX
Improving BVH Ray Tracing Speed Using the AVX Instruction Set
Eurographics 2011 • Apr 2011
Paper • Poster